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Qoole for Quake
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Qoole for Quake (USA).7z
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Z.QLE
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Text File
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1997-09-01
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3KB
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75 lines
// QOOLE
// Brushes: 3
// Entities: 0
// Objects: 6
{ // Brush 0
( 7.030843 0.0 0.0 ) ( 173.577805 0.0 471.446808 ) ( 7.030865 500.0 0.0 ) *lava1 0 0 0 1.00 1.00
( -7.205927 0.0 0.0 ) ( -7.206307 500.0 0.0 ) ( 159.340805 0.0 471.446899 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 -27.532288 ) ( 495.326019 0.0 40.674301 ) ( 0.0 500.0 -27.532307 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 26.633896 ) ( 0.0 500.0 26.633833 ) ( 495.32608 0.0 94.840065 ) *lava1 0 0 0 1.00 1.00
( 0.0 8.000001 0.0 ) ( 500.0 8.000061 0.0 ) ( 0.0 8.000026 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 -8.0 0.0 ) ( 0.0 -8.000014 500.0 ) ( 500.0 -7.999924 0.0 ) *lava1 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 8.000004 0.0 0.0 ) ( 8.000036 0.0 500.0 ) ( 7.999966 500.0 0.0 ) *lava1 0 0 0 1.00 1.00
( -7.999996 0.0 0.0 ) ( -8.000495 500.0 0.0 ) ( -8.000094 0.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 -32.000061 ) ( 500.0 0.0 -32.000038 ) ( 0.0 500.0 -32.000061 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 32.000061 ) ( 0.0 500.0 32.000061 ) ( 500.0 0.0 32.000084 ) *lava1 0 0 0 1.00 1.00
( 0.0 8.0 0.0 ) ( 500.0 8.000082 0.0 ) ( 0.0 8.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -7.999956 0.0 ) *lava1 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 8.000004 0.0 0.0 ) ( 8.000036 0.0 500.0 ) ( 7.999966 500.0 0.0 ) *lava1 0 0 0 1.00 1.00
( -7.999996 0.0 0.0 ) ( -8.000495 500.0 0.0 ) ( -8.000094 0.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 -32.000061 ) ( 500.0 0.0 -32.000038 ) ( 0.0 500.0 -32.000061 ) *lava1 0 0 0 1.00 1.00
( 0.0 0.0 32.000061 ) ( 0.0 500.0 32.000061 ) ( 500.0 0.0 32.000084 ) *lava1 0 0 0 1.00 1.00
( 0.0 8.0 0.0 ) ( 500.0 8.000082 0.0 ) ( 0.0 8.0 500.0 ) *lava1 0 0 0 1.00 1.00
( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -7.999956 0.0 ) *lava1 0 0 0 1.00 1.00
} // Brush 2
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2, 4
} // Object 0
{ // Object 1 :
Position: (0.0, -0.000001, 0.0)
Orientation (rad): (0.0, 0.0, 0.261798)
Scale: (1.000001, 1.0, 1.875)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (0.0, -0.000001, 56.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 3
} // Object 2
{ // Object 3 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, -1.570796)
Scale: (1.0, 1.0, 1.0)
Brush: 1
} // Object 3
{ // Object 4 :
Position: (0.0, -0.000001, -56.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 5
} // Object 4
{ // Object 5 :
Position: (0.0, 0.0, 0.000004)
Orientation (rad): (0.0, 0.0, -1.570796)
Scale: (1.0, 1.0, 1.0)
Brush: 2
} // Object 5